Spider-Man Traversal Mechanic

Unreal Engine 5 | In Development (October — November 2025)

A traversal system inspired by Marvel’s Spider-Man, developed in Unreal Engine 5 as a gameplay programming challenge. The goal is to recreate the feeling of momentum-driven web-swinging using physics forces, spline trajectories, and state-based character control without relying on any prebuilt movement plugins.

The project focuses on building a responsive, physics-aware web-swinging system that connects dynamically to world geometry. It will serve as a technical showcase for gameplay programming fundamentals — physics, camera behavior, animation state logic, and input handling — while maintaining a fluid, cinematic player experience.

Engine: Unreal Engine 5 Language: C++ & Blueprints Status: In Active Development

Development Timeline

  • October 2025: Core pawn movement and camera foundation completed.
  • Mid October: Input system integration and basic swing momentum prototype.
  • November: Polishing swing physics, camera follow behavior, and integrating wall-running traversal.
  • End of November: Aim to have a polished short demo with complete traversal loop.