Unreal Engine 5 | In Development (October — November 2025)
A traversal system inspired by Marvel’s Spider-Man, developed in Unreal Engine 5 as a gameplay programming challenge. The goal is to recreate the feeling of momentum-driven web-swinging using physics forces, spline trajectories, and state-based character control without relying on any prebuilt movement plugins.
The project focuses on building a responsive, physics-aware web-swinging system that connects dynamically to world geometry. It will serve as a technical showcase for gameplay programming fundamentals — physics, camera behavior, animation state logic, and input handling — while maintaining a fluid, cinematic player experience.