Hello there! I’m a gameplay programmer and developer with a focus on systems that feel responsive, fluid, and fun. My background blends Computer Science fundamentals with hands-on experience designing and coding full gameplay loops from prototype to the polished build.
I’ve built action platformers, traversal systems, AI behavior trees and finite state machines, as well as physics-driven mechanics using GameMaker Studio 2 and Unreal Engine 5. My goal is always the same: to make interactions feel so smooth players forget they’re just inputs and math.
A part from making and playing video games, I love cooking and trying out new dishes. I have a knack of experiencing new flavors and learning different recipes. I also enjoy meeting new people as well as exploring different cultures. During my pasttime, I love discussing and reading philosophy books.
Unreal Engine 5 (C++ / Blueprints), GameMaker Studio 2
C++, Lua, GML, Java, Python
Combat / Combo Systems, Physics, AI & Pathfinding, Camera & Animation Systems
Git, Perforce, Jira, Visual Studio Code, Teams
Gameplay Programming, Systems Design, Optimization, QA Workflows, Technical Writing and Documentation
Collaboration, Adaptability, Attention to Detail, Multitasking, Problem Solving
Always open to collaborations, gameplay programming roles, or feedback from other developers.